6/12/2023 0 Comments Skymods xcom 2Main weapon flamer mod as an alternative to the Shotgun for a Squad Support Weapon. I THINK I HAVE THE HEAVY AND ELERIUM FLAMERS PROPERLLY LOCKED BEHIND RESEARCH OMG AHAHHAHHAHAHHHAHAHAHAH!!!!!11!1!!!!ONEONEONE My exceitement is because it has taken me FOREVER to figure this simple thing out.Īlso, the reason I have to keep uplaoding new version before they are debugged is because…my debugger isnt working = so this is how I have to do it if anyone can help us with that we’d appreciate it, otherwise it could take some time. We have the model ingame and an animation….the animation needs to be smoothed out but we’re working on it. There is an interesting interaction with LW2s "Light ’em up" ability if you have the flamer equipped where shells will come out of the gun and you can miss…just think of it as a quick snapshot’d gout of flame? Thats the only inconsistancy with LW2 ive discovered so far. As a reminder the flamer can be used by anyone who uses a shotgun, and LW2 changes the number of classes that have access to it…I think this is fine since it just gives you more options and customization. Just uploaded an updated animation pack, my test client is still refusing to work so please let me know if this one works out better! A huge thanks to E3245 for this!!
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